Nvidia introduced DLSS 5, a new AI-based rendering model it says brings game visuals closer to film-quality photorealism by infusing frames with realistic lighting and materials in real time. Unveiled at the company’s GTC conference and due this fall, the technology analyzes each frame’s color and motion vectors to generate deterministic, higher-fidelity pixels, with controls for developers to tune intensity and preserve artistic style. Major publishers including Bethesda, Capcom, Tencent and Ubisoft plan to support the feature in upcoming titles such as Starfield, Assassin’s Creed Shadows and Resident Evil. Nvidia framed DLSS 5 as its most significant advance since real-time ray tracing in 2018, part of a decades-long march to boost GPU compute and visual fidelity. As with prior releases, availability will depend on game integrations, and Nvidia cautioned that forward-looking statements are subject to risks and changes.
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